Implemented using Oculus SDK and CUDA, rendered by OpenGL Shader. Real-time simulation with above 2M particles in 60 - 90 fps. Obstacles, swirls and tornadoes are controllable by the Oculus touch controllers.
Create various water scenes with high, medium or low turbulence. The demo runs 30FPS with 5.1M particles on a single NVidia Pascal TitanX GPU.
"Physics Forests: Real-time Fluid Simulation using Machine Learning" has been accepted to
SIGGRAPH 2017 Real-time live!
SIGGRAPH Real-time Live! Demo
Physics Forests is the fastest stable physics-based fluid simulation engine based on Machine Learning, capable of simulating up to 10M particles including surface generation, rigid-body dynamics, rendering and user-interaction in real-time. This video was recorded on a standard PC with a single Nvidia Pascal Titan X (Cuda).